Launch Trailer
I worked on the Tin hearts project as a Lead Artist in multiple environments, with a blend of responsibilities between Environment and Technical Art. This was such a fun project to work in alongside a talented group of developers and artists.
Note that the original project was made in Unity, however the items on display here have been ported to UE5 as part of this showcase. The bed, door and floor assets were originally made by the talented artists at Rogue Sun with retexturing and geometry modifications by myself.
Key Art/Logo by Rogue Sun
Roles:
Environment Props and structures
Procedural Textures (Substance Designer)
Modular asset creation
Optimisation and VR testing (LOD & Atlas creation - Switch, Quest 2)
Lighting set up (Creating lightmap UV's and testing lighting bakes in engine )
Artist Management
Duration:
14 Months
Platforms:
Consoles (PS, Xbox, Switch)
Meta Quest
PC