Main Render
An take on the solar system using Niagara particles. Initially this was implemented as a BP system for a previous work for a look dev VR/AR project. All the textures for the planets and sun are based on the available NASA data through the JMARS academic app.
The system uses multiple particle emitters for each planet and includes a fake omni light system based on the emitters position ( which in this case is also the sun position). This might not be ideal for real time especially due to the asteroid density but it definitely work as an R&D piece in to handling multiple elements and emitters within a single Niagara system.