Main effect render
Glitch fx is a study on various UV processing and motion tricks that can used to animate material parameters. Quantising time can create very interesting results when adding motion to material elements. My main material here is way to complex so it is always recommended to convert each process to a function.
For more information on the different math expressions you can always refer to the UE5 docs. I.e. the quantisation method was inspired by the explanation of the Ceil expression in the documentation.
https://docs.unrealengine.com/5.3/en-US/math-material-expressions-in-unreal-engine/
Another very useful resource is the book of shaders.
https://thebookofshaders.com/