Shader experiments

Screenshot from the main scene

Screenshot from the main scene

Scene shader variation. This one is using moving away from the spirals, using sines for creating deformation waves and transparency masks

Scene shader variation. This one is using moving away from the spirals, using sines for creating deformation waves and transparency masks

SubDreamSpace x-1x. Short video of the shader R'n'd in UE4

Spiral shader v01

Spiral shader v02

base sine input creation

base sine input creation

Spiral creation based on Vector toRadialValue

Spiral creation based on Vector toRadialValue

Different results based on input  settings

Different results based on input settings

Shader experiments

Research on procedural materials, math functions and overall composition in Unreal Engine