Screenshot from the main scene
Scene shader variation. This one is using moving away from the spirals, using sines for creating deformation waves and transparency masks
SubDreamSpace x-1x. Short video of the shader R'n'd in UE4
Spiral shader v01
Spiral shader v02
base sine input creation
Spiral creation based on Vector toRadialValue
Different results based on input settings
Research on procedural materials, math functions and overall composition in Unreal Engine