360 Render with alternate lighting
Dwarven Tile is a Substance designer material rendered in UE5.5 using Nanite tessellation. With all the new features Unreal is definitely the way to go when rendering and testing materials and textures created in Designer. Even though the same limitations apply when extruding a flat surface (surface stretching etc.) the results we get using Nanite tessellation are pretty solid. This experiment gives me ideas on what can be achieved with animated elements.