Copper spiral

Landscape view

Landscape view

Sphere view

Sphere view

AO/BC/H/N textures

AO/BC/H/N textures

Part of the main graph which basically uses a shape and two swirl nodes to make the basic shapes prior to the tile sampler

Part of the main graph which basically uses a shape and two swirl nodes to make the basic shapes prior to the tile sampler

Copper spiral

A small experiment with shapes, material and post effects in SD. The graph is fairly simple but I liked the end result. An interesting thing is that at specific material settings like "glossy" metal, the OpenGL renderer gives better results than iRay. There are also occasions where the Yebis anti-alias filter is not doing a lot. A solution is to set the window resolution to something really high like 4K (in thiscase 5120x2160) and downscale after exporting your render.