A concept piece for a scouting Mech/bot idea I have had for a while now. One of the main goals of the piece was to see how far I can use UE4 for composition and rendering within the idea of creating of 3D "concept" . Everything was made in Maya and Substance painter with some additional hardsurface normal textures created in Designer. Composed and Rendered in UE4.25 with DXR and some volumetric fog.